New Gear Feats (Mastercraft)

Bandage You know how to tend hurts in the field.

Benefit: When you have a doctor’s bag you may Mend each character one additional time per day. Additionally, you may select two of the following benefits:
 * Bulk Order: You gain a 25% discount when purchasing medical supplies, including healing elixirs.
 * Calming Influence: You may Calm each character one additional time per day.
 * Contagion Sense: You may roll twice when making Fortitude saves prompted by disease and poison, keeping the result you prefer.
 * Encouragement: Once per scene, you may speak to 1 of your team-mates for 1 minute to grant them a +1 morale bonus with all saving throws until the end of the current scene.
 * Enlightened Medicine: Your maximum Medicine rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
 * Field Medicine: You are always considered to have a doctor's bag.
 * Natural Sympathy: You gain 1 rank in Medicine and a +1 morale bonus to all Medicine checks. Apply this bonus rank before spending skill points.
 * Origin Skill: You gain Medicine as an Origin Skill.

Drugs & Candy You're always ready to party.

Prerequisites: Poison Basics

Benefit: You begin each scene and period of downtime with a number of doses of a single poison, and an equal number of food/drink items, equal to your Intelligence modifier (minimum 1). The maximum complexity of this poison is equal to your starting action dice x 5. You may choose the type of poison or food/drink each time, but it spoils at the end of the scene.