Mastercraft - License to Improvise

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A lighter, faster, and sleeker version of the Spycraft 2.0 version of the D20 mechanics, intended to be tailored to the genre at hand. Any Mastercraft material is considered portable rather than strictly compatible with any other Mastercraft game. To date, Fantasy Craft is the only release under the Mastercraft banner.

What follows are new and customised game mechanics created by forum members, as well as the guidelines for making such creations of your own.

Origins

 * Main Article: Origin Guidelines
 * Main Article: New Origins

Classes

 * Main Article: Class Creation Guidelines
 * Main Article: New Classes

Feats

 * Combat, Basic
 * Combat, Melee
 * Combat, Ranged
 * Combat, Unarmed
 * Chance
 * Covert
 * Gear
 * Skill
 * Species
 * Spellcasting
 * Style
 * Terrain

New Feat Categories
Feat types listed here are typically campaign-specific and typically not intended for general play.

Magic

 * Main Article: New Spells

New Magic Systems

 * Astral Magic

Paths

 * Main Article: New Paths

Gear

 * Main Article: New Gear

Combat

 * Main Article: New Combat Options

NPCs

 * Main Article: New NPCs

Campaign Qualities

 * Main Article: New Campaign Qualities

Enhancements of Official Crafty Settings

 * Sunchaser

Original and Conversions of 3rd Party Settings
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 * Aeon Trinity
 * Dark Thrills
 * Department 7
 * Iron Lords of Jupiter
 * Plague World
 * Shadowrun
 * Star Wars
 * Starbeast: Alien vs. Predator
 * Stargate SG-1 (setting)
 * Supers
 * Traveller