Ironfang (master class)

{{page |text= The Vessa, the saurian tribes that wander the western expanse of the Gron Ver, have long practiced their own forms of sorcery using strings wound together with complex knots to store their magical formulae. The constant struggle of the 9 tribes against each other in ritual raids and the occasional incursion of the everglades' deadly Rootwalkers has driven a number of war-cults to merge the power of magic more directly with their fighting arts. These methods have proven so effective that a few Matha have sought out instruction amongst the Vessair Princes, adapting the movements to their own (tailless) form and magical studies.

Party Role
Combatant/Wildcard. While Ironfangs may be more comfortable closing with an enemy in combat than the typical Mage, their contributions outside of combat are still governed principally by their choice of spells.

Class Features

 * Requirements: Spellcasting 10+ ranks, Knife Basics, Two-Weapon Fighting
 * Favored Attributes: Dexterity, Intelligence
 * Caster: Each level in this class increases your Casting Level by 1.
 * Class Skills: Acrobatics, Athletics, Intimidate, Medicine, Notice, Prestidigitation, Resolve, Ride, Sneak, Survival
 * Skill Points: 6 + Int modifier
 * Vitality: 9 + Con modifier per level

Fangcasting
At Level 1, if you have 2 knives readied, you do not need to speak aloud when Spellcasting and you may deliver touch range spells with a melee or thrown knife attack.

Sneak Attack
At Levels 1 and 4, you gain an additional die of sneak attack damage.

Circle of Power I
At Level 2, you may cast Level 1 and lower spells you know.

Circle of Power II
At Level 4, you may cast Level 2 and lower spells you know.

Teeth of the Storm
At Level 3, as a free action you may spend 1 spell point to cause a knife you have readied to inflict cold, electrical, or fire damage instead of its usual damage type for a number of rounds equal to your class level. Further, your damaging spells penetrate DR as if they were edged weapons.

Bite of the Iron Dragon
At Level 5, once per scene if you are armed with 2 knives and hit an opponent with 2 melee knife attacks in a single round, you may automatically cast a level 4 or lower spell you know with a casting time of 1 round or less on that opponent as a free action. The opponent automatically fails any Reflex save required by the spell that round.

Class Progressions
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