New Origins (Mastercraft)

{{Page |text= A masterlist of all the species, talents and specialties designed for Mastercraft settings that can be found in this wiki. Some are specific to certain settings. as denoted in their entry.

= Species =

Sydite
[ "Snake" ] You are a Sydite, a member of a humanoid minor race believed to have been genetically altered by the Ancients for physical labor. Native to the planet Khuur, your species is often perceived as big strong brutes without imagination. The Sydites, however, once controlled an extensive interstellar empire. This was destroyed during the Sydymic War, two centuries ago, by the Third Imperium. The Sydites were forced to rebuild their society and technological infrastructure. Most Sydites are encountered in the Delta Quadrant of Ley sector but small enclaves can be found throughout the Imperium. Though widely considered to be unimaginative and less intelligent than most humans, they nonetheless make excellent mechanics, technicians, and soldiers.

Physically, Sydites stand 2.5 meters on the average, and weigh in at 130kg. Their most striking feature, though, is that they have an additional pair of useable arms coming out of their shoulders. These arms have roughly equivalent strength each as a normal, muscular human arm; the arms on each side are offset diagonally from each other, with one shoulder slightly lower and behind the other. This provides a maximum range of motion and application of upper-body strength. Traditionally, Sydites are trained from a young age in the art of swordplay with the Namaar, a ceremonial bastard sword. They take this weapon with them as they journey through life.

Common Personality Traits: Practical, Surly (with non-Sydites initially), Loyal (when recognised for their talents).

Common Physical Traits: Heavy build, Four Arms, Olive Complexion, Brown or Hazel Eye colour. Hair colors tend to dark brown and black. Some Sydites are bald.

Example Names : Zand, Aldaar.

Splinter Race Feats: None.

Type: Medium Biped Folk with a Reach of 1. Your maximum wounds equal your Constitution score.


 * Attributes: +2 STR, +2 CON, -2 INT
 * Bonus Feat: Many-Armed.
 * Enlightened Skill (Crafting): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill.
 * Weapon Proficiency (Edged): You gain the specified weapon proficiency.
 * Reviled: Disposition of Non-race reduced by 5.

Yautja
[ "Mister Andersen" ] You are one of the invisible nomadic hunters of the space ways, visiting alien worlds in pursuit of the Honour of the Hunt.


 * Type: Large (1×1) folk with a reach 1. Your Wounds are equal to 1.5 times your Constitution score.


 * Attributes: +4 to lowest physical attribute, –2 Intelligence
 * Base Speed: 40 ft.
 * Banned Actions: You may not make Calm or Influence checks.
 * Cat Fall: You take 1 less die of damage from falling.
 * Cold-Blooded: You require only one-quarter of the amount of food that a warm-blooded character your size does to survive. However, you suffer 1 additional point of damage per die from cold and are sickened for a number of rounds equal to one-half the cold damage taken. If you are suffering continuous cold damage – such as from the environment – you are sickened until escaping the source of the damage.
 * Darkvision I: You ignore the effects of dim and faint lighting.
 * Enlightened Skill: Your maximum Acrobatics rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
 * Iconic Specialties: You only gain the bonus feat from your Specialty if it is Acrobat, Adventurer, Barbarian, Fighter, Fist, Gladiator, Ranger, Rogue, Shaman, Stalker, Tribesman, Warden.
 * Light Sensitive: You take 20 points of flash damage when you enter a brighter area. You also suffer a –4 gear penalty with saves made to resist flash damage, though this penalty is negated with eye protection.
 * Sterner Stuff: The keen quality of all attacks against you is reduced by 4.
 * Thick Hide 2: You are considered to be wearing partial armour that provides Damage Reduction 2. This damage reduction does not stack with other armour.

= Talents =

Thrane
[ "Nicolas Feld" ] Most Thrane are obedient, hard workers, and devout followers of the Silver Flame.


 * Attributes: +2 Wisdom, –2 Intelligence
 * Base Speed: 30 ft.
 * Bow Proficiency: You gain the Bow Weapon Proficiency.
 * Double Boost: You may spend and roll 2 action dice to boost Wisdom-based skill checks.
 * Higher Calling: Characters with opposing Alignments suffer a –1 Penalty with skill checks targeting or opposed by you.
 * Scars of the Last War: The starting Disposition of people from the other Four Nations decreases by 10.
 * Step In: Once per scene, you may choose to receive all of the damage being inflicted upon an adjacent character by a single attack. You may apply your damage reduction and damage resistance to this attack normally, as if you had been the original target of the attack.

''Author's Note: A Talent for people of Thrane, Eberron. Scars of the Last War is a new origin quality priced at -0.5 construction point that represents the ongoing enimity and resentment between the Five Nations. ''

Aundarian
[ "Nicolas Feld" ] In Aundair, those who can afford it can have access to the best education and trainings in Khorvaire.


 * Attributes: +2 Intelligence, –2 Wisdom
 * Base Speed: 30 ft.
 * Broad Learning: You gain 2 additional Studies (see FC 61).
 * Double Boost: You may spend and roll 2 action dice to boost Intelligence-based skill checks.
 * Enlightened Skill: Choose one skill from Chapter 2. Your maximum rank in that skill increases to your Career Level + 5. Only the highest bonus from any enlightened ability may apply to each skill.
 * Sharp Mind: you gain 1 additional skill point per level.
 * Scars of the Last War: The starting Disposition of people from the other Four Nations decreases by 10.

''Author's Note: A Talent for noble or relatively wealthy people of Aundair, in Eberron. Not really meant for working class people however. Scars of the Last War is a new origin quality priced at -0.5 construction point that represents the ongoing enimity and resentment between the Five Nations.''

Brelish
[ "Nicolas Feld" ] Very nationalist and proud, Brelish people are a stubborn, combattive lot. Although not always open-minded they are extremely innovative when need arises.


 * Attributes: +2 Strength, –2 Dexterity
 * Base Speed: 30 ft.
 * Encouragement: Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
 * Enlightened Impress: Your maximum Impress rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
 * Grueling Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
 * Scars of the Last War: The starting Disposition of people from the other Four Nations decreases by 10.
 * War of Attrition: You may Tire up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.

''Author's Note: A Talent for people of Breland, Eberron. Scars of the Last War is a new origin quality priced at -0.5 construction point that represents the ongoing enimity and resentment between the Five Nations.''

Cyrean
[ "Nicolas Feld" ] Once refined and elegant, all Cyreans that aren’t dead are lucky survivors of the Day of the Mourning. Some are desparate, but many are just angry and looking for revenge.
 * Attributes: +2 Charisma, –2 Strength
 * Base Speed: 30 ft.
 * Celebrated: Your Legend rises by 2.
 * Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.
 * Last Chance: You may spend and roll 2 action dice to boost any save.
 * Light Sleeper: Sleeping is never a Terminal Situation for you.
 * Scars of the Last War: The starting Disposition of people from the other Four Nations decreases by 10.

''Author's Note: A Talent for people of -- now destroyed -- Cyre, Eberron. Scars of the Last War is a new origin quality priced at -0.5 construction point that represents the ongoing enimity and resentment between the Five Nations.''

Karrnathi
[ "Nicolas Feld" ] Karrnathi may be sometimes cold, grumpy, and stubborn, but they are before all a tough, patient people who has been through daunting trials.
 * Attributes: +2 Constitution, –2 Charisma
 * Base Speed: 30 ft.
 * Crunch!: Your Strength-based damage rolls inflict 1 additional damage.
 * Rock Solid: You gain 1 additional wound point per level.
 * Slow and Steady: The cost to activate your Downtime errors and those of your teammates increases by 2 action dice.
 * Scars of the Last War: The starting Disposition of people from the other Four Nations decreases by 10.
 * Sterner Stuff: The keen quality of each attack made against you decreases by 4.

''Author's Note: A Talent for people of Karrnath, Eberron. Scars of the Last War is a new origin quality priced at -0.5 construction point that represents the ongoing enimity and resentment between the Five Nations.''

= Specialties =

Gunmage
[ "Foghorn" ]
 * Bonus Feat: Favored Gear (black powder weapon)
 * Attribute Training: The lower of your Dexterity or Intelligence scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.
 * Black Powder Proficiency: You gain the Black Powder proficiency.
 * Flashy: Your Panache increases by 2.
 * Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Impress skill. This may not increase your Impress skill beyond its maximum rank.

Toxicologist
[ "Mister Andersen" ] Poisons and medicines are the same thing to you, varying only in proportion.
 * Bonus Feat: Bandage
 * Contagion Sense: You may roll twice when making Fortitude saves prompted by disease and poison, keeping the result you prefer.
 * Covert Expert: You're considered to have 2 additional Covert feats for any ability based on the number of Covert feats you have.
 * Paired Skills: Each time you gain 1 or more ranks in the Medicine skill, you also gain an equal number of ranks in the Prestidigitation skill. This may not increase your Prestidigitation skill beyond its maximum rank.
 * Skill Focus: You gain the Crafting skill's Pharmacy focus.
 * Venom Master: You gain the Venom Master trick.

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