Star Wars

{{page |text= A long time ago in a galaxy far, far away...



Campaign Qualities

 * NEW PIE (Permanent)
 * The standard Mastercraft attributes and skills are replaced with new arrays; though most other character options continue to work as is, others require some modification. All entries in this section assume the quality is in play.


 * THE POWER OF THE FORCE (Permanent)
 * Character options granting access to the Force are now in play. You may tailor how the power of the Force affects your game with these additional qualities.
 * May The Force Be With You (Permanent): All special characters gain Edge equal to the Menace of the Adventure at the start of each scene, subject to a character's usual maximum Edge.
 * The Force Is Strong In This One (4 Action Dice): All special characters gain 1 Edge at the start of their initiative count each round. The amount of Edge generated in this manner may not exceed a character's usual maximum Edge.
 * The Force Unleashed (4 Action Dice): The cost of Edge abilities is reduced by half (round up). Characters with the Force Sensitive feat no longer have a maximum Edge limit.

Origins

 * Having seen about as much of the galaxy as a man might reasonably expect to, Han still found he couldn't identify half the nonhuman types he saw here. That wasn't unusual. The stars were so many that no one could catalog all the sentient races they'd spawned.
 * — Brian Daley, Han Solo at Star's End


 * Species
 * Talents
 * Specialties

Classes

 * Main Article: Star Wars Classes

Skills

 * Main Article: New Pie Skills

Feats

 * Main Article: Star Wars Feats

The Force

 * Main Article: The Force

As the campaign qualities above indicate, use of The Force is handled via Edge, Mastercraft's ancillary power point mechanic (see Fantasy Craft, pg 84).

Gear

 * Main Article: Gear

Combat
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Foes
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Worlds
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