Desperation and Fervor

{{Page |text= Special characters don’t like to give up. This mechanic is a bolt-on to Big Damn Heroes

Desperation
The first time a special character is reduced to 0 morale after the start of a scene or after rallying he becomes desperate, gaining a bonus action die or 2 bonus dice if it is a dramatic scene. These dice are discarded at the end of the current scene. While desperate the character gains any bonuses he's entitled to as if this were a dramatic scene (i.e. the heroism Origin benefit) if it is not already a dramatic scene. Becoming desperate and being desperate may also act as triggers for other character options. A character ceases to be desperate as soon as he has regained morale points greater than his Determination score (or his maximum morale points if that is less).

Fervor
Some characters have an extraordinary drive to win — the ability to overcome hardship and strife to achieve victory. This resilience can come from within or be inspired by the words and actions of others. Fervor is an expression of this heroic zeal as it applies to combat. Fervor points act as an additional buffer, absorbing damage before it reaches a character’s Morale or Health. Fervor has the following properties.
 * Lethal, stress, and subdual damage are all applied to fervor after any applicable DR and resistances with each point removing 1 point of Fervor. If any damage remains after the character’s fervor is reduced to 0, it affects the character normally.
 * When you gain Fervor, you either keep your current Fervor or replace it with the new value, whichever is higher — multiple sources of Fervor DO NOT stack unless they explicitly say so.
 * Fervor cannot be healed or restored, only gained or lost.
 * All Fervor is lost at the end of each scene.

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